"lang"
{
"Language" "English"
"Tokens"
{
//====================================
// WEAPONS
//====================================
// Classic Offensive
"SFUI_WPNHUD_AK47" "AK-47"
"SFUI_WPNHUD_Aug" "Steyr AUG"
"SFUI_WPNHUD_AWP" "AI AWP"
"SFUI_WPNHUD_DesertEagle" "IMI Desert Eagle"
"SFUI_WPNHUD_Elites" "Dual Beretta 92G Elites"
"SFUI_WPNHUD_Famas" "Nexter FAMAS"
"SFUI_WPNHUD_FiveSeven" "FN Five-SeveN"
"SFUI_WPNHUD_G3SG1" "H&K G3SG/1"
"SFUI_WPNHUD_Galil" "IMI Galil"
"SFUI_WPNHUD_Glock" "Glock 17"
"SFUI_WPNHUD_M249" "FN M249 Para"
"SFUI_WPNHUD_M3" "Benelli M3 Super 90"
"SFUI_WPNHUD_M4A1" "Colt M4A1 Carbine"
"SFUI_WPNHUD_MAC10" "Ingram MAC-10"
"SFUI_WPNHUD_MP5Navy" "H&K MP5 Navy"
"SFUI_WPNHUD_P228" "SIG P228 Compact"
"SFUI_WPNHUD_P90" "FN P90"
"SFUI_WPNHUD_Scout" "Steyr Scout"
"SFUI_WPNHUD_SG550" "SIG SG 550 Sniper"
"SFUI_WPNHUD_SG552" "SIG SG 552 Commando"
"SFUI_WPNHUD_TMP" "Steyr TMP"
"SFUI_WPNHUD_UMP45" "H&K UMP45"
"SFUI_WPNHUD_USP" "H&K USP Tactical"
"SFUI_WPNHUD_XM1014" "Benelli XM1014 Auto Shotgun"
"SFUI_WPNHUD_ASSAULTSUIT" "Kevlar+Helmet"
"SFUI_WPNHUD_C4" "C4 Explosive"
"SFUI_WPNHUD_CUTTERS" "Rescue Kit"
"SFUI_WPNHUD_DEFUSER" "Defusal Kit"
"SFUI_WPNHUD_Flashbang" "Flashbang"
"SFUI_WPNHUD_HE_Grenade" "HE Grenade"
"SFUI_WPNHUD_Smoke_Grenade" "Smoke Grenade"
"SFUI_WPNHUD_KEVLAR" "Kevlar"
"SFUI_WPNHUD_Knife" "Knife"
"SFUI_WPNHUD_Knife_T" "Knife"
"SFUI_WPNHUD_Knife_GG" "Gold Knife"
"SFUI_WPNHUD_ConcTF" "Concussion Grenade"
"SFUI_WPNHUD_RocketTF" "Rocket Launcher"
"SFUI_WPNHUD_Crowbar" "Crowbar"
"SFUI_WPNHUD_Taser_VIP" "Zeus X-41"
"SFUI_WPNHUD_Law" "LAW Grenade"
"SFUI_WPNHUD_M60" "M60E4"
"SFUI_WPNHUD_M4A1_Acog" "Colt M4A1 Carbine"
"SFUI_WPNHUD_Elite" "Beretta 92G Elite"
"SFUI_WPNHUD_RAILGUN" "Railgun"
"SFUI_WPNHUD_Claws" "Claws"
"SFUI_WPNHUD_Python" "Python"
"SFUI_WPNHUD_AmmoBox" "Ammo Box"
"SFUI_WPNHUD_IED" "C4 Explosive"
"SFUI_WPNHUD_Monitor" "Camera Feed"
"SFUI_WPNHUD_Checkpoint" "Checkpoint Gun"
"SFUI_WPNHUD_Nightvision" "Nightvision Goggles"
"SFUI_WPNHUD_Healthshot" "Adrenaline Shot"
// CS:GO
"SFUI_WPNHUD_DesertEagleXIX" "Desert Eagle XIX"
"SFUI_WPNHUD_M4A4" "Colt M4A4 Carbine"
"SFUI_WPNHUD_AKM" "AKM"
"SFUI_WPNHUD_AWM" "AI AWM"
// ----------------------------------------
// TODO: Those are generated placeholders
"CSGO_Item_Desc_AK47" "The iconic choice for those seeking raw power and high damage. Known for deadly headshots, this weapon is perfect for those who can master its recoil. Ideal for aggressive plays and dominating mid to long-range encounters."
"CSGO_Item_Desc_Aug" "A favorite among those who value precision and versatility. With its built-in scope, it excels at both mid and long-range combat, offering a tactical advantage with superior accuracy. Perfect for those who prefer a strategic approach."
"CSGO_Item_Desc_AWP" "The ultimate tool for sharpshooters. One shot, one kill – this legendary sniper rifle is for those who live for the thrill of landing the perfect shot. Its power and precision make it a game-changer in skilled hands."
"CSGO_Item_Desc_DesertEagle" "A powerful sidearm that packs a punch. Known for its immense stopping power, this pistol is for those who can handle its high recoil and make each shot count. Ideal for those who thrive under pressure and prefer high-risk, high-reward gameplay."
"CSGO_Item_Desc_Elites" "Experience dual-wielding mayhem with these pistols. Offering a high rate of fire and ample magazine size, they are perfect for those who enjoy close-quarters chaos. Great for making a dramatic entrance and overwhelming opponents."
"CSGO_Item_Desc_Famas" "Versatility at its finest. With its burst-fire mode, this weapon offers both precision and rapid-fire capabilities. Perfect for adaptable combatants who switch between aggressive pushes and defensive holds seamlessly."
"CSGO_Item_Desc_FiveSeven" "A dependable choice for those facing armored foes. This pistol's high magazine capacity and armor-piercing rounds make it a solid secondary weapon. Ideal for those who need reliability and effectiveness in a pinch."
"CSGO_Item_Desc_G3SG1" "For those who prefer a methodical approach. This semi-automatic sniper rifle allows for rapid follow-up shots, making it great for holding angles and picking off multiple targets. Its power demands respect and careful positioning."
"CSGO_Item_Desc_Galil" "A budget-friendly option that doesn't compromise on performance. Balancing accuracy and firepower, it's perfect for those who need a reliable rifle without breaking the bank. Great for mid-range engagements and versatile strategies."
"CSGO_Item_Desc_Glock" "The trusty starting pistol with a burst-fire option for close encounters. Its high rate of fire and accuracy make it a reliable choice for early-round aggression. Perfect for those who like to get up close and personal."
"CSGO_Item_Desc_M249" "The go-to for laying down suppressive fire. With its massive magazine and high rate of fire, this weapon is ideal for those who want to control the battlefield and keep enemies pinned down. Perfect for holding choke points and supporting the team."
"CSGO_Item_Desc_M3" "A beast in close quarters, this pump-action shotgun delivers devastating power at short range. Each shot can drop an opponent instantly, making it perfect for those who excel in high-intensity, close-range combat."
"CSGO_Item_Desc_M4A1" "The all-rounder rifle prized for its accuracy and controllable recoil. It's the weapon of choice for those who value precision and versatility in various combat scenarios. Great for both offensive and defensive plays."
"CSGO_Item_Desc_MAC10" "A fast-firing submachine gun for aggressive, close-range encounters. Its lightweight design allows for quick movement, making it perfect for those who like to rush and overwhelm their opponents."
"CSGO_Item_Desc_MP5Navy" "A reliable submachine gun known for its accuracy and low recoil. Ideal for those who prefer steady, controlled bursts in close to mid-range combat. Great for those who value consistency and precision."
"CSGO_Item_Desc_P228" "Balanced between power and accuracy, this pistol is a solid choice for both close and mid-range fights. Perfect for those who need a dependable sidearm with a quick draw and reliable performance."
"CSGO_Item_Desc_P90" "A submachine gun with a high rate of fire and large magazine, perfect for running and gunning. Its low recoil makes it ideal for those who want to keep moving and applying constant pressure on the enemy."
"CSGO_Item_Desc_Scout" "A lightweight sniper rifle for those who favor mobility and speed. While less powerful than other sniper rifles, it rewards those who can land precise shots quickly. Ideal for hit-and-run tactics and agile sniping."
"CSGO_Item_Desc_SG550" "A versatile semi-automatic sniper rifle that excels at both long-range sniping and mid-range engagements. Perfect for those who want to adapt to various combat situations without changing their weapon."
"CSGO_Item_Desc_SG552" "Equipped with a scope, this rifle is perfect for those who want versatility in mid to long-range combat. It combines rapid fire with precision, making it ideal for those who switch between aggressive and tactical playstyles."
"CSGO_Item_Desc_TMP" "A compact submachine gun with a high rate of fire, great for close-range skirmishes. Its accuracy and quick reload make it perfect for those who need to be fast and agile in tight spaces."
"CSGO_Item_Desc_UMP45" "Offers higher stopping power with a slower rate of fire. Perfect for those who prefer controlled bursts and need to take down opponents quickly. Ideal for close to mid-range combat."
"CSGO_Item_Desc_USP" "Counter-Terrorists' versatile starting pistol with an optional suppressor, combining good accuracy and stealth. Perfect for those who value precision and subtlety in their engagements, making it a dependable sidearm."
"CSGO_Item_Desc_XM1014" "An automatic shotgun that excels at clearing tight spaces with its rapid fire and high damage output. Perfect for those who need to dominate close-range encounters and manage ammo carefully."
"CSGO_Item_Desc_Shield" "Provides unparalleled protection, allowing combatants to advance under heavy fire. While it limits weapon use to one-handed firearms, its defensive capabilities can turn the tide in close-quarters engagements."
"CSGO_Item_Desc_Law" "A single-fire rocket launcher delivering pinpoint explosive damage with a relatively small blast radius. Best used against fortified positions or clustered enemies. Precision is key due to its one-shot nature."
"CSGO_Item_Desc_M60" "Offers substantial stopping power with a slower firing rate compared to the M249. Unique for its inverted recoil pattern, becoming more accurate the longer you fire. Rewards sustained bursts, making it a powerful tool for laying down suppressive fire while maintaining precision."
// Actual descriptions
"CSGO_Item_Desc_Glock" "Terrorist starting pistol, despite its poor damage reputation, its instantaneous burst fire makes it the perfect close quarter sidearm. While it excels at short range, anything beyond that is lackluster."
"SFUI_BuyMenu_InfoDescription_heavyassaultsuit" "Heavy protection against projectiles and explosives, at the expense of speed."
//====================================
// BUYMENU
//====================================
"BuyMenu_Back" "[{v:csgo_bind:bind_cancelselect} / 0] Back"
"CSGO_Item_Country_France" "France"
"CSGO_Item_Country_Switzerland" "Switzerland"
"CSGO_Item_Country_Germany" "Germany"
"CSGO_Item_Country_West_Germany" "West Germany"
"CSGO_Item_Country_Israel" "Israel"
"CSGO_Item_Country_Belgium" "Belgium"
"CSGO_Item_Country_Italy" "Italy"
"CSGO_Item_Country_USA" "United States"
"CSGO_Item_Country_Austria" "Austria"
"CSGO_Item_Country_USSR" "Soviet Union"
"CSGO_Item_Country_UK" "United Kingdom"
// Country key + "_Flag"
"CSGO_Item_Country_France_Flag" "file://{images}/flags/fr.png"
"CSGO_Item_Country_Switzerland_Flag" "file://{images}/flags/ch.png"
"CSGO_Item_Country_Germany_Flag" "file://{images}/flags/de.png"
"CSGO_Item_Country_West_Germany_Flag" "file://{images}/flags/de.png"
"CSGO_Item_Country_Israel_Flag" "file://{images}/flags/il.png"
"CSGO_Item_Country_Belgium_Flag" "file://{images}/flags/be.png"
"CSGO_Item_Country_Italy_Flag" "file://{images}/flags/it.png"
"CSGO_Item_Country_USA_Flag" "file://{images}/flags/us.png"
"CSGO_Item_Country_Austria_Flag" "file://{images}/flags/at.png"
"CSGO_Item_Country_USSR_Flag" "file://{images}/flags/soviet.png"
"CSGO_Item_Country_UK_Flag" "file://{images}/flags/gb.png"
"SFUI_BuyMenu_FireRate" "RATE OF FIRE"
"SFUI_BuyMenu_SpecialLabel" "SPECIAL"
"SFUI_BuyMenu_AmmoLabel" "AMMO"
"SFUI_BuyMenu_RangeModifier" "DAMAGE FALLOFF"
"SFUI_BuyMenu_MoveSpeed" "MOVEMENT SPEED"
"BuyMenu_InfoDesc_null" "No information available."
"BuyMenu_InfoSpecial_zoom" "1x Zoom"
"BuyMenu_InfoSpecial_zoomx2" "2x Zoom"
"BuyMenu_InfoSpecial_silencer" "Suppressor"
"BuyMenu_InfoSpecial_silencer2" "Integrated Suppressor"
"BuyMenu_InfoSpecial_burst" "3x Burst-Fire"
"BuyMenu_InfoSpecial_negativerecoil" "Stabilization Module"
"BuyMenu_InfoSpecial_null" "N/A"
"BuyMenu_InfoFireRate_null" "N/A"
"BuyMenu_InfoFireRate_val" "{d:value} RPM"
"BuyMenu_InfoDamage_val" "{d:r:damage}"
"BuyMenu_InfoDamage_vals" "{d:r:damage} ({d:r:bullets}x{d:r:bulletdmg})"
"BuyMenu_InfoArmorPen_val" "{d:ratio}%"
"BuyMenu_InfoRangeModifer_null" "N/A"
"BuyMenu_InfoRangeModifer_val" "{s:ratio}%"
"BuyMenu_InfoMoveSpeed_val" "{d:r:speed}%"
"BuyMenu_InfoMoveSpeed_vals" "{d:r:speed}% / {d:r:speed_alt}%"
"buymenu_tooltip_rangemodifier" "How much damage bullets lose over distance."
"buymenu_tooltip_movespeed" "Percentage of your movement speed compared to running faster with the knife"
"buymenu_tooltip_firerate" "How many bullets can be fired per minute."
"buymenu_tooltip_special" "Special ability this weapon has, either passive or requiring secondary fire."
"buymenu_tooltip_ammo" "Ammo in the weapon and reserve ammo."
"buymenu_killaward_amount" "${d:r:kill_reward}"
"buymenu_prohibited_weapon_hint" "" //%s1 is disabled"
//====================================
// Survival
//====================================
"TabletSSG08" "Steyr Scout"
"TabletSSG08_Tooltip" "1 Steyr Scout Delivered"
"TabletArmorHelmet" "Kevlar + Helmet"
"TabletArmorHelmet_Tooltip" "Kevlar and Helmet Delivered"
"TabletMedical" "Adrenaline Shot"
"TabletMedical_Tooltip" "1 Adrenaline Shot Delivered"
"TabletUtility_Tooltip" "3 Tactical Grenades Delivered:
2 Flashbangs
Smoke Grenade"
"TabletMobility_Tooltip" "ExoJump and 2 Concussion Grenades Delivered"
"Survival_SpawnEquip_healthshot" "Adrenaline Shot"
"Survival_SpawnEquip_armorhelmet" "Kevlar + Helmet"
"Survival_SpawnEquip_shield" "Riot Shield"
"Survival_SpawnEquip_c4" "C4 Explosive"
"Survival_SpawnEquip_firebombs" "Molotovs"
"Survival_SpawnEquip_exojump" "Mobility Starter"
"CSGO_Item_Desc_Survival_Exojump" "Spawn with 2 Concussion Grenades"
"CSGO_Item_Desc_Survival_Healthshot" "Additional adrenaline shot. Gives a boost to your health and speed."
"CSGO_Item_Desc_Survival_Shield" "A ballistic riot shield which can block a large amount of damage."
"CSGO_Item_Desc_Survival_C4" "Short fused explosive device causing a generous blast damage. Can open safes."
"CSGO_Item_Desc_Firebomb" "Spawn with 2 Molotovs."
"CSGO_SrvlSpawnEquipAlert_spawn_equip_healthshot" "You are carrying an extra Adrenaline shot."
"CSGO_SrvlSpawnEquipAlert_spawn_equip_armorhelmet" "You have equipped kevlar and a helmet."
"CSGO_SrvlSpawnEquipAlert_spawn_equip_c4" "You are carrying a C4 explosive."
"CSGO_SrvlSpawnEquipAlert_spawn_equip_firebomb" "You are carrying Molotovs."
"CSGO_SrvlSpawnEquipAlert_spawn_equip_exojump" "You are carrying Concussion grenades."
"CSCO_Survival_vaultUse" "Safes can only be opened with a C4 Explosive"
//====================================
// Playermodels
//====================================
"CSGO_CustomPlayer_tm_leet" "Elite Crew"
"CSGO_CustomPlayer_tm_leet_desc" "Middle Eastern fundamentalist group bent on world \ndomination and various other evil deeds."
"CSGO_CustomPlayer_tm_phoenix" "Phoenix Connexion"
"CSGO_CustomPlayer_tm_phoenix_desc" "Having established a reputation for killing anyone that \ngets in their way, the Phoenix Faction is one of \nthe most feared terrorist groups in Eastern Europe. \nFormed shortly after the breakup of the USSR."
"CSGO_CustomPlayer_tm_arctic" "Arctic Avengers"
"CSGO_CustomPlayer_tm_arctic_desc" "Swedish terrorist faction founded in 1977. Famous for \ntheir bombing of the Canadian embassy in 1990."
"CSGO_CustomPlayer_tm_guerilla" "Guerilla Warfare"
"CSGO_CustomPlayer_tm_guerilla_desc" "A terrorist faction founded in the Middle East, this \ngroup has a reputation for ruthlessness. Their \ndisgust for the American lifestyle was demonstrated in \ntheir 1982 bombing of a school bus full of Rock and Roll \nmusicians."
"CSGO_CustomPlayer_ctm_st6" "Seal Team 6"
"CSGO_CustomPlayer_ctm_st6_desc" "ST-6 (to be known later as DEVGRU) was founded in 1980 \nunder the command of Lieutenant-Commander Richard \nMarcincko. ST-6 was placed on permanent alert to respond \nto terrorist attacks against American targets worldwide."
"CSGO_CustomPlayer_ctm_sas" "SAS"
"CSGO_CustomPlayer_ctm_sas_desc" "The world-renowned British SAS was founded in the Second \nWorld War by a man named David Stirling. Their \nrole during WW2 involved gathering intelligence behind \nenemy lines and executing sabotage strikes and \nassassinations against key targets."
"CSGO_CustomPlayer_ctm_gsg9" "GSG-9"
"CSGO_CustomPlayer_ctm_gsg9_desc" "GSG-9 was born out of the tragic events that led to the \ndeath of several Israeli athletes during the \n1972 Olympic games in Munich, Germany."
"CSGO_CustomPlayer_ctm_gign" "GIGN"
"CSGO_CustomPlayer_ctm_gign_desc" "France's elite Counter-Terrorist unit, the GIGN, was \ndesigned to be a fast response force that could \ndecisively react to any large-scale terrorist incident. \nConsisting of no more than 100 men, the GIGN has earned \nits reputation through a history of successful ops."
"CSGO_CustomPlayer_ctm_vip" "VIP"
"CSGO_CustomPlayer_ctm_vip_desc" ""
//====================================
// Musics
//====================================
"CSGO_Musickit_classic" "Classic Offensive"
//====================================
// Badges (handled by steam guilds)
//====================================
"CSGO_Badge_developer" "Developer" // https://steamcommunity.com/groups/ClassicOffensive_Dev
"CSGO_Badge_beta" "Beta tester"
"CSGO_Badge_backer" "Backer"
"CSGO_Badge_faceit" "FACEIT staff" // https://steamcommunity.com/groups/FACEITAdmins
//====================================
// HUD
//====================================
"Hud_Money_NoCurrency" "{d:r:hud-money-amount}"
"Hud_Money_Signed_NoCurrency" "{s:sign} {d:r:hud-money-delta}"
"SFUI_Settings_HUD_Color_0" "Grey"
"SFUI_Settings_HUD_Color_9" "Spring"
"SFUI_Settings_HUD_Color_11" "Scientific"
"SFUI_Settings_HUD_Color_12" "Offended"
"SFUI_Settings_HUD_Color_20" "Ritual"
"SFUI_Settings_HUD_Color_21" "Classy"
"SFUI_Settings_HUD_Color_22" "Team Colored"
//====================================
// MENU
//====================================
"SFUI_MainMenu_PlayButton" "LOBBY"
"tooltip_navbar_play" "Host a lobby"
"tooltip_navbar_serverbrowser" "Find Servers"
"tooltip_navbar_playfaceit" "Play on FACEIT (unavailable)"
"party_play" "Play Classic Offensive"
"play_setting_training_course" "Firing Range"
"play_setting_radio_official" "Default"
"play_setting_radio_workshop" "Workshop"
"SFUI_Lobby_StartMatchButton" "SELECT"
"SFUI_GO" "START"
"play_training_title" "Training"
"play_training_message" "Would you like to enter the Firing Range?"
"play_training_confirm" "Yes"
"play_training_cancel" "Cancel"
"SFUI_Map_Beta" "WIP"
"FriendsList_nodata_friends" "Your friends are not online currently.\n\nIf you are looking for people to play with, check out the available community game servers or try through FACEIT.\n"
"popup_purchase_title" "Despite your best efforts, you were unable to purchase anything."
//====================================
// GAMEMODE NAMES
//====================================
// Valve moment
"SFUI_GameModeCasual" "Classic"
"SFUI_GameModeCompetitive" "Competitive"
"SFUI_GameModeArmsRace" "GunGame"
"SFUI_GameModeGunGameProgressive" "GunGame"
"SFUI_GameModeDemolition" "Demolition"
"SFUI_GameModeGungameTrBomb" "Demolition"
"SFUI_GameModeTraining" "Firing Range"
"SFUI_GameModeSurvival" "Survival"
"SFUI_GameModeTeamDeathmatch" "Team Deathmatch"
"SFUI_GameModeCoopStrike" "Co-op Strike"
"SFUI_GameModeScrimComp2v2" "Wingman"
"SFUI_GameModeWingman" "Wingman"
"SFUI_AssassinationMap" "Assassination"
"SFUI_HostageMap" "Hostage Rescue"
"SFUI_DefuseMap" "Bomb Defusal"
"SFUI_FightYardMap" "Fight Yard"
"SFUI_PreparedAssaultMap" "Prepared Assault"
"SFUI_EscapeMap" "Escape"
"SFUI_ZombieMap" "Zombie Mod"
"SFUI_KreedzMap" "Kreedz"
"SFUI_SurfMap" "Surfing"
"SFUI_TrainingMap" "Training"
"SFUI_TestMap" "Testing"
//====================================
// GAMEMODE DESCRIPTIONS
//====================================
"SFUI_GameModeCasual_details" "Battle with your team toward a common goal."
"SFUI_GameModeCompetitive_details" "Competitive settings. Battle with your team toward a common goal."
"SFUI_GameModeArmsRace_details" "Race your way through every classic weapon! First to get a kill with every weapon wins!"
"SFUI_GameModeGunGameProgressive_details" "Race your way through every classic weapon! First to get a kill with every weapon wins!"
"SFUI_GameModeDemolition_details" "Work together to complete the objective in compact single-bombsite maps. Eliminate your enemies to progress through a series of weapons and earn bonus grenades!"
"SFUI_GameModeGungameTrBomb_details" "Work together to complete the objective in compact single-bombsite maps. Eliminate your enemies to progress through a series of weapons and earn bonus grenades!"
"SFUI_GameModeTraining_details" ""
"SFUI_GameModeCustom_details" "Who knows what this map has in store for you!"
"SFUI_GameModeSurvival_details" "Battle Royale!"
"SFUI_GameModeTeamDeathmatch_details" "All weapons are free and selectable for a time after spawning. Win the match by having the highest score when the round time ends."
"SFUI_GameModeDeathmatch_details" "All weapons are free and selectable for a time after spawning. Win the match by having the highest score when the round time ends."
"SFUI_GameModeRetakes_details" "Defend or retake a bombsite with your team. Select your loadout when the round starts. This is a 3v4 gamemode."
"SFUI_GameModeCoopStrike_details" "Cooperative gamemode, get to the bottom of this mission !"
"SFUI_GameModeScrimComp2v2_details" "Classic rules but balanced around 2v2. Work together to complete the objective with your teammate in compact single objective maps."
"SFUI_GameModeFlyingScoutsMan_details" "Take advantage of cover and high mobility to win in this high-flying sniper battle."
//====================================
// LOADING SCREENS
//====================================
"SFUI_Rules_Bomb_Loading_Classic" "Bomb Scenario Mission\n\nBuy new weapons at the beginning of each round with money earned.\n\nCounter-Terrorists: Your team must prevent the Terrorists from detonating their bomb at one of the bomb sites. To win, defuse the bomb or eliminate all of the Terrorists.\n\nTerrorists: Your team must detonate a bomb at one of the bomb sites on this map. To win, detonate the bomb or eliminate all of the Counter-Terrorists."
"SFUI_Rules_Bomb_Loading_Competetive" "Bomb Scenario Mission\n\nBuy new weapons at the beginning of each round with money earned.\n\nCounter-Terrorists: Your team must prevent the Terrorists from detonating their bomb at one of the bomb sites. To win, defuse the bomb or eliminate all of the Terrorists.\n\nTerrorists: Your team must detonate a bomb at one of the bomb sites on this map. To win, detonate the bomb or eliminate all of the Counter-Terrorists."
"SFUI_Rules_Hostage_Loading_Classic" "Hostage Scenario Mission\n\nBuy new weapons at the beginning of each round with money earned.\n\nCounter-Terrorists: Your team must rescue hostages by carrying them to a hostage rescue point. To win, rescue a hostage or eliminate all of the Terrorists.\n\nTerrorists: Your team has several hostages. To win, retain the hostages for the entire round or eliminate all of the Counter-Terrorists."
"SFUI_Rules_Hostage_Loading_Competetive" "Hostage Scenario Mission\n\nBuy new weapons at the beginning of each round with money earned.\n\nCounter-Terrorists: Your team must rescue hostages by carrying them to a hostage rescue point. To win, rescue a hostage or eliminate all of the Terrorists.\n\nTerrorists: Your team has several hostages. To win, retain the hostages for the entire round or eliminate all of the Counter-Terrorists."
"SFUI_Rules_ClassicCas_Unknown" "Elimination Mission\n\nGrab your preferred weapon off the ground before someone else does!\n\nCounter-Terrorists: To win eliminate all of the Terrorists.\n\nTerrorists: To win eliminate all of the Counter-Terrorists."
"SFUI_Rules_ClassicComp_Unknown" "Elimination Mission\n\nGrab your preferred weapon off the ground before someone else does!\n\nCounter-Terrorists: To win eliminate all of the Terrorists.\n\nTerrorists: To win eliminate all of the Counter-Terrorists."
"SFUI_Rules_GunGame_Progressive" "Upgrade your weapon by eliminating enemies.\n\nWin the match by being the first player to get a kill with the final weapon."
"SFUI_Rules_TRBomb_Loading" "Upgrade your weapon by eliminating the enemy.\n\nWin the match by being the first player to get a kill with all ten weapons."
"SFUI_Rules_ScrimComp2v2_Loading" "Bomb Scenario Mission\n\nBuy new weapons at the beginning of each round with money earned.\n\nCounter-Terrorists: Your team must prevent the Terrorists from detonating their bomb at the bomb site. To win, defuse the bomb or eliminate both of the Terrorists.\n\nTerrorists: Your team must detonate a bomb at the bomb site. To win, detonate the bomb or eliminate both of the Counter-Terrorists."
"SFUI_Rules_Deathmatch_Loading" "All weapons are free and selectable for a time after spawning.\n\nWin the match by having the highest score when the round time ends."
"SFUI_Rules_ScrimComp5v5_Loading" "Bomb Scenario Mission\n\nEach weapon can be purchased only once.\nBuy new weapons at the beginning\nof each round with money earned."
"SFUI_Rules_Skirmish_Loading" "War Games\n\nDifferent maps with modified game rules."
"SFUI_Rules_Custom_Loading" "Please wait while we load this map's custom settings...."
"SFUI_Rules_Guardian_Loading" "Guardian Scenario Mission \n\nProtect the objective from waves of attacking enemies.\n\nEliminate a specified number of enemies with\nthe target weapon in a single round to win."
"SFUI_Rules_CoopMission_Loading" "Cooperative Strike Mission\n\nWork together to eliminate your opposition\nand complete your objective.\n\nClear all enemies in an area to advance."
"SFUI_Rules_Training_Loading" "This test facility was designed to provide basic weapons training for new agents as well as give experienced agents an environment to practice and sharpen their skills.\n\nThe facility contains all available weapons along with target practice against holographic enemies."
"SFUI_Rules_Assassination_Loading" "VIP Scenario Mission\n\nBuy new weapons at the beginning of each round with money earned.\n\nCounter-Terrorists: Your team must escort the VIP to the designated escape zone.\n\nTerrorists: Your team must prevent the VIP from reaching the escape zone."
"SFUI_Rules_Escape_Loading" "Escape Scenario Mission\n\nCounter-Terrorists: Prevent terrorists from reaching their extraction zone.\n\nTerrorists: Escape to the nearest extraction zone."
"SFUI_Rules_Zombie_Loading" "Braaaiiiiinnnzzzz!"
"SFUI_Rules_Kreedz_Loading" "Climb!"
"SFUI_Rules_Surf_Loading" "It's all about where your mind's at."
"SFUI_Rules_PreparedAssault_Loading" "Elimination Mission\n\nGrab your preferred weapon off the ground before someone else does!\n\nCounter-Terrorists: To win eliminate all of the Terrorists.\n\nTerrorists: To win eliminate all of the Counter-Terrorists."
"SFUI_Rules_Fightyard_Loading" "Elimination Mission\n\nGrab your preferred weapon off the ground before someone else does!\n\nCounter-Terrorists: To win eliminate all of the Terrorists.\n\nTerrorists: To win eliminate all of the Counter-Terrorists."
"SFUI_Rules_TrainingMap_Loading" "Training Mission.\n\nWho knows what challenge comes next!"
"SFUI_Rules_Test_Loading" "Testing map for development."
"SFUI_LOADING" ""
//====================================
// MAPS
//====================================
// CSCO
"SFUI_Map_de_dust2_csco" "Dust II"
"SFUI_Map_de_train_csco" "Trainyard"
"SFUI_Map_de_inferno_csco" "Inferno"
"SFUI_Map_de_mirage_csco" "Mirage"
"SFUI_Map_de_nuke_csco" "Nuke"
"SFUI_Map_de_vertigo_csco" "Vertigo"
"SFUI_Map_fy_pool_day_csco" "Pool Day"
"SFUI_Map_fy_iceworld_csco" "Iceworld"
"SFUI_Map_aim_map_csco" "Aim Map"
"SFUI_Map_awp_india_csco" "India"
"SFUI_Map_cs_backalley_csco" "Backalley"
"SFUI_Map_cs_militia_csco" "Militia"
"SFUI_Map_as_retreat_csco" "Retreat"
"SFUI_Map_fy_pool_day_csco_11" "Pool Day"
"SFUI_Map_tr_firingrange_csco" "Firing Range"
// TESTMAPS
"SFUI_Map_testmap" "DEV Testmap"
"SFUI_Map_as_testmap" "VIP Testmap"
"SFUI_Map_es_testmap" "ESC Testmap"
"SFUI_Map_dz_testmap" "DZN Testmap"
//====================================
// CHAT COLORS
//====================================
// Radio and chat strings can have control characters embedded to set colors.
// For the control characters to be used, one must be at the start of the string.
// The control characters can be copied and pasted in notepad.
// = [1] (SOH) - normal color
// = [2] (STX) - broken? red?
// = [3] (ETX) - team color
// = [4] (EOT) - location color
// = [5] (ENQ) - light green
// = [6] (ACK) - money awards
// = [7] (BEL) - light red
// = [8] (BS) - blue
// " " [9] (HT) - yellow
// -- = [A] (LF) - grey? unusable
// = [B] (VT) - light blue
// = [C] (FF) -
// -- = [D] (CR) - grey? unusable
// = [E] (SO) - violet
// = [F] (SI) - light red 2
// = [10](DLE) - gold
"Game_radio" "%s1 (RADIO): %s2"
"Game_radio_location" "%s1 @ %s2 (RADIO): %s3"
"Cstrike_Chat_CT_Loc" "(Counter-Terrorist) %s1 @ %s3 : %s2"
"Cstrike_Chat_CT" "(Counter-Terrorist) %s1 : %s2"
"Cstrike_Chat_T_Loc" "(Terrorist) %s1 @ %s3 : %s2"
"Cstrike_Chat_T" "(Terrorist) %s1 : %s2"
"Cstrike_Chat_CT_Dead" "*DEAD*(Counter-Terrorist) %s1 : %s2"
"Cstrike_Chat_T_Dead" "*DEAD*(Terrorist) %s1 : %s2"
"Cstrike_Chat_Spec" "(Spectator) %s1 : %s2"
"Cstrike_Chat_All" "%s1 : %s2"
"Cstrike_Chat_AllDead" "*DEAD* %s1 : %s2"
"Cstrike_Chat_AllSpec" "*SPEC* %s1 : %s2"
"Cstrike_Name_Change" "* %s1 changed name to %s2"
//====================================
// RADIO
//====================================
"SFUI_TitlesTXT_Fire_in_the_hole" "Fire in the hole! [Explosive]"
"SFUI_TitlesTXT_Flashbang_in_the_hole" "Fire in the hole! [Flashbang]"
"SFUI_TitlesTXT_Smoke_in_the_hole" "Fire in the hole! [Smoke]"
"SFUI_TitlesTXT_Molotov_in_the_hole" "Fire in the hole! [Molotov]"
"SFUI_TitlesTXT_Incendiary_in_the_hole" "Fire in the hole! [Incendiary]"
"SFUI_TitlesTXT_Decoy_in_the_hole" "Fire in the hole! [Decoy]"
"Cstrike_TitlesTXT_Thanks" "Get in Position!"
"Cstrike_TitlesTXT_Cheer" "Storm the Front!"
//====================================
// SKIRMISHES
//====================================
// name = anywhere
// rules = loading screen -> items_game
// details = play menu -> gamemodes
"Skirmish_DEM_name" "Demolition"
"Skirmish_DEM_rules" "· Win rounds by completing the map objective.\n· Change your weapon and earn extra grenades by defeating enemies.\n· Play as both sides and be the first team to 11 rounds to clinch the win.\n"
"Skirmish_DEM_details" "Work together to complete the objective in compact single-bombsite maps. Eliminate your enemies to progress through a series of weapons and earn bonus grenades!"
"Skirmish_AR_name" "GunGame"
"Skirmish_AR_rules" "· Upgrade your weapon by eliminating enemies.\n· Win the match by being the first player to get a kill with the Golden Knife."
"Skirmish_AR_details" "Race your way through every classic weapon! First to get a kill with every weapon wins!"
"Skirmish_ARDM_name" "GunGame FFA"
"Skirmish_ARDM_rules" "· No teams.\n· Upgrade your weapon by eliminating enemies.\n· Win the match by being the first player to get a kill with the Golden Knife."
"Skirmish_ARDM_details" "Race your way through every classic weapon! First to get a kill with every weapon wins! This version features larger maps and random spawns for a deathmatch style experience."
"SFUI_GameModeFlyingScoutsMan" "ScoutzKnivez"
"Skirmish_SK_name" "ScoutzKnivez"
"Skirmish_SK_rules" "· Only the Scout and knife are available.\n· Gravity lowered.\n· Accuracy increased.\n· Win rounds by completing the map objective.\n"
"Skirmish_SK_details" "Take advantage of cover and high mobility to win in this high-flying sniper battle."
"SFUI_GameModeOITC" "One In The Chamber"
"Skirmish_OITC_name" "One In The Chamber"
"Skirmish_OITC_rules" "· Only Deagle and knife are available.\n· One bullet in the weapon.\n· Kill to get replenish your weapon.\n· Win by finishing first.\n"
"Skirmish_OITC_details" "You're equipped with a single bullet. Get a kill to refill your gun. One shot, one kill."
"SFUI_GameModeInstagib" "InstaGib"
"Skirmish_Instagib_name" "InstaGib"
"Skirmish_Instagib_rules" "· Only Railgun and knife are available.\n· Every weapon can one shot.\n· No accuracy lost while moving.\n· Win by finishing first.\n"
"Skirmish_Instagib_details" "One shot, one kill. Knives and high-power railguns only."
"SFUI_GameModeZombieMod" "Zombie Mod"
"Skirmish_ZombieMod_name" "Zombie Mod"
"Skirmish_ZombieMod_rules" "· Everyone is placed on the same team.\n· A player is chosen at random to become a zombie.\n· Getting hit by a zombie moves you to their team.\n· Win rounds by surviving."
"Skirmish_ZombieMod_details" "Everyone is placed on the same team, one player is then chosen to become a zombie. Getting hit by zombies moves you to their team. Win rounds by surviving."
"SFUI_GameModeZero" "Condition Zero"
"Skirmish_ZERO_name" "Condition Zero"
"Skirmish_ZERO_rules" "· Classic gamerules.\n· Expanded weapon arsenal.\n"
"Skirmish_ZERO_details" "Classic casual gamerules but with the expanded Condition Zero arsenal. This includes unique weapons like the LAW grenade, shield and more."
"SFUI_GameModeBeta" "CT Forces"
"Skirmish_BETA_name" "CT Forces"
"Skirmish_BETA_rules" "· Classic gamerules.\n· Beta physics.\n· Beta arsenal\n"
"Skirmish_BETA_details" "Classic casual gamerules but with Beta CS physics and arsenal. Bunnyhopping and jumpshots are greatly improved. Newer weapons have been removed."
"SFUI_GameModeHunterGatherers" "Kill Confirmed"
"Skirmish_TDM_HG_name" "Kill Confirmed"
"Skirmish_TDM_HG_rules" "· Gain points by gathering enemy players' skull.\n· Bonus weapon kills drop additional skulls.\n· Win if your team has the highest score at the end of the time limit.\n"
"Skirmish_TDM_HG_desc" "· Enemy skulls are worth 1 victory point
· Bonus weapon kills drop 1 additional skulls"
"Skirmish_TDM_HG_details" "Collect skulls dropped by dead enmies to increase your team's score. Stay with your allies and recover their skull to deny them from the enemy. Team coordination is essential for victory."
"SFUI_DMPoints_KillAwardBonus_Dogtag" "+%s1 SKULL"
"SFUI_DMPoints_KillAwardBonus_Dogtag_Plural" "+%s1 SKULLS"
"Player_Point_Award_Picked_Up_Dogtag" " %s1 point for picking up %s2's skull."
"Player_Point_Award_Picked_Up_Dogtag_Plural" " %s1 points for picking up %s2's skull."
"Player_Team_Award_Picked_Up_Dogtag" " %s1 team point for picking up %s2's skull."
"Player_Team_Award_Picked_Up_Dogtag_Plural" " %s1 team points for picking up %s2's skull."
"Panorama_DMBonusPanel_KillAward_Dogtag" "+{d:dm-bonus-points} Skull"
"Panorama_DMBonusPanel_KillAward_Dogtags" "+{d:dm-bonus-points} Skulls"
//====================================
// GAMEMODES
//====================================
"CSCO_Cash_VIP_Escaped" "Team award for evacuating the VIP."
"CSCO_Cash_VIP_Killed" "Team award for neutralizing the VIP."
"CSCO_Cash_Escaped" "Team award for escaping."
"CSCO_VIP_becomingAlert" "You are the VIP!\nYour remaining weapons will be retrieved next round."
"CSCO_VIP_startingAlert" "Make your way to the safety zones!"
"CSCO_VIP_cantBuy" "You are the VIP.\nYou can't buy anything!"
"Cstrike_TitlesTXT_Hint_hostage_rescue_zone" "You are in a rescue zone."
"winpanel_end_vip_assassinated" "The VIP has been assassinated."
"winpanel_end_vip_escaped" "The VIP has escaped."
"winpanel_end_terrorist_escaped" "The Terrorists have escaped."
"SFUI_Notice_Knife_Level_You" "You've reached the final level!"
"SFUI_Notice_Knife_Level" " %s1 has reached the final level!"
"csgo_instr_notify_amar_knife" "Win the match by getting the final kill!"
"CSCO_ZM_buy_terrorist" "Now buying TERRORIST equipment."
"CSCO_ZM_buy_ct" "Now buying COUNTER-TERRORIST equipment."
"CSCO_ZM_ammobox_refilled" "Ammo box replenished!"
"CSCO_KZ_checkpoint_removed" "Checkpoint removed!"
"CSCO_KZ_keybinds" "FIRE: Place checkpoint\nZOOM: Teleport back\nRELOAD: Remove current checkpoint"
"CSCO_KZ_start" "Go!"
"CSCO_KZ_end" "Finish!"
//====================================
// FIRING RANGE
//====================================
"CSCO_FR_InfiniteAmmo_On" "Infinite Ammo: ON"
"CSCO_FR_InfiniteAmmo_Off" "Infinite Ammo: OFF"
//====================================
// SETTINGS
//====================================
// Keyboard
"SFUI_Flashlight" "Flashlight"
"SFUI_Spray_Logo" "Spray Logo"
"settings_keyboard_mouse_section" "Base"
"SFUI_KB_Movement" "Movement"
"SFUI_KB_Combat" "Combat"
"SFUI_KB_Weapons" "Weapon Slots"
"SFUI_KB_Grenades" "Shortcut Slots"
"SFUI_KB_Misc" "Miscellaneous"
"SFUI_KB_UI" "User Interface"
"SFUI_KB_Radio" "Communication"
"SFUI_Slot1" "Primary"
"SFUI_Slot2" "Sidearm"
"SFUI_Slot3" "Knife"
"SFUI_Slot4" "Grenades"
"SFUI_Slot5" "Bomb"
"SFUI_Slot12" "Survival"
"SFUI_Slot6" "High Explosive"
"SFUI_Slot7" "Flashbang"
"SFUI_Slot8" "Smoke"
"SFUI_Slot9" "Decoy"
"SFUI_Slot10" "Molotov"
"SFUI_Slot11" "Zeus"
"SFUI_SlotTaser" "LAW Grenade"
"SFUI_SlotConc" "Concussion Grenade"
"SFUI_SlotMelee" "Crowbar"
"SFUI_Quit" "Quit"
// Game
"settings_mainmenu" "Main Menu"
"settings_viewmodel_section" "Weapon"
"SFUI_Settings_ViewmodelPosClassic" "Classic GO"
"SFUI_Settings_ViewmodelPosCSClassic" "Classic Square"
"SFUI_Settings_ViewmodelPosCSClassicWide" "Classic Wide"
"SFUI_Settings_ViewmodelPosCustom" "Customize"
"SFUI_Settings_ViewmodelSleeves" "Sleeves"
"SFUI_Settings_ViewmodelMirrored" "Mirrored"
"SFUI_Settings_ViewmodelX" "X Offset"
"SFUI_Settings_ViewmodelY" "Y Offset"
"SFUI_Settings_ViewmodelZ" "Z Offset"
"SFUI_Settings_ViewmodelFOV" "Field Of View"
"SFUI_Settings_ViewmodelRecoil" "Recoil amount"
"SFUI_Settings_ViewmodelSway" "Swaying amount"
"SFUI_Settings_ViewmodelBobLower" "Lowering amount"
"SFUI_Settings_ViewmodelBobX" "Horizontal movement"
"SFUI_Settings_ViewmodelBobY" "Vertical movement"
"SFUI_Settings_Radar_Color" "Radar Color"
"SFUI_Settings_Radar_Color_Info" "When supported, the radar overview will be tinted depending on the setting"
"SFUI_Settings_Radar_Color_Hud" "Same as Hud"
"SFUI_Settings_Radar_Color_Classic" "Classic Green"
"SFUI_Settings_Radar_Color_White" "No Coloration"
"SFUI_Settings_FollowRecoil" "Follow Recoil"
"GameUI_CrosshairStyleClassicMove" "Classic Movement"
"GameUI_CrosshairStyleClassicDyn" "Classic Dynamic"
"GameUI_CrosshairStyleClassicSplit" "Classic Split"
// Video
"SFUI_Background_Random" "Random"
"SFUI_Background_CSCO" "Classic Offensive"
"GameUI_MainMenuBackground" "Main Menu Background"
"GameUI_MainMenuBackgroundRatio" "Main Menu Background Size"
"GameUI_MainMenuBackgroundRatio_Tooltip" "Set your actual screen ratio in case you're using stretched. We know there's some weirdos out there!"
"GameUI_AspectRatio_Square" "Square"
"GameUI_AspectRatio_Widescreen" "Wide"
"GameUI_AspectRatio_Ultrawide" "Ultra-Wide"
"SFUI_Settings_Normal" "Square"
"SFUI_Settings_Widescreen_16_10" "16:10"
"SFUI_Settings_Widescreen_16_9" "Wide+"
"SFUI_Settings_MaxFps" "Frame rate cap"
"SFUI_Settings_MaxFps_Info" "Limiting your frame rate to about twice your monitor's refresh rate can help improving the stability of your gameplay. Enter 0 in the field to disable entirely."
//====================================
// HINTS
//====================================
"SFUI_Hint_1" "Classic Offensive Tip: Attaching a silencer to the M4A1 and USP greatly reduce their audible range but reduces their accuracy as well."
"SFUI_Hint_2" "Classic Offensive Tip: The HE Grenade deal greater damage than its official counterpart. It can't penetrate walls like in the original but its armor penetration is a bit higher to compensate."
"SFUI_Hint_3" "Classic Offensive Tip: Only the AK47, Deagle, M249, and Sniper Rifles are capable of delivering one hit kills to full health helmeted opponents."
"SFUI_Hint_4" "Classic Offensive Tip: Defuse kits only cost $200. Don't be a loser, buy a defuser!"
"SFUI_Hint_5" "Classic Offensive Tip: Only the rifles, Deagle, and M249 are capable of wallbanging."
"SFUI_Hint_6" "Classic Offensive Tip: In competitive mode, the round time is 1 minute 45 seconds and the C4 timer is 40 seconds."
"SFUI_Hint_7" "Classic Offensive Tip: Scoping in with the AUG and SG 552 improves your accuracy but also reduces your fire-rate."
"SFUI_Hint_8" "Classic Offensive Tip: Snipers become accurate as soon as they are scoped. Quick-scoping is a viable tactic just as it was in 1.6."
"SFUI_Hint_9" "Classic Offensive Tip: Once you start the animation to remove/attach your silencer you can switch to another gun. When you switch back, your gun will have finished the action."
"SFUI_Hint_10" "Classic Offensive Tip: Carrying a pistol, C4, or a grenade lets you move just as fast as with the knife. In reality, you can run even faster with the Scout!"
"SFUI_HelmetEquipped" ""
//====================================
// OFF-STEAM
//====================================
"CSCO_MainMenu_Outofdate_launcher_Title" "Classic Offensive is out-of-date"
"CSCO_MainMenu_Outofdate_launcher_Body" "Exit the game and launch the updater."
//====================================
// LOBBY
//====================================
"SFUI_Lobby_StatusPlayingCSGO" "In-Game"
"SFUI_Lobby_StatusWatchingCSGO" "Watching a Match"
"SFUI_Lobby_StatusRichPresence__game" "In-Game"
"SFUI_Lobby_StatusRichPresence_casual_lobby" "Casual Lobby"
"SFUI_Lobby_StatusRichPresence_casual_game" "Playing Casual"
"SFUI_Lobby_StatusRichPresence_casual_community" "Community Casual"
"SFUI_Lobby_StatusRichPresence_casual_watch" "Watching Casual"
"SFUI_Lobby_StatusRichPresence_casual_review" "Replaying Casual"
"SFUI_Lobby_StatusRichPresence_competitive_lobby" "In Competitive Lobby"
"SFUI_Lobby_StatusRichPresence_competitive_game" "Competitive"
"SFUI_Lobby_StatusRichPresence_competitive_community" "Community Competitive"
"SFUI_Lobby_StatusRichPresence_competitive_watch" "Watching"
"SFUI_Lobby_StatusRichPresence_competitive_review" "Replaying"
"SFUI_Lobby_StatusRichPresence_cooperative_lobby" "In Guardian Lobby"
"SFUI_Lobby_StatusRichPresence_cooperative_game" "Guardian"
"SFUI_Lobby_StatusRichPresence_cooperative_community" "Community Guardian"
"SFUI_Lobby_StatusRichPresence_cooperative_watch" "Watching"
"SFUI_Lobby_StatusRichPresence_cooperative_review" "Replaying"
"SFUI_Lobby_StatusRichPresence_coopmission_lobby" "In Co-op Strike Lobby"
"SFUI_Lobby_StatusRichPresence_coopmission_game" "Co-op Strike"
"SFUI_Lobby_StatusRichPresence_coopmission_community" "Community Co-op Strike"
"SFUI_Lobby_StatusRichPresence_coopmission_watch" "Watching"
"SFUI_Lobby_StatusRichPresence_coopmission_review" "Replaying"
"SFUI_Lobby_StatusRichPresence_custom_lobby" "In Custom Map Lobby"
"SFUI_Lobby_StatusRichPresence_custom_game" "Playing Custom Map"
"SFUI_Lobby_StatusRichPresence_custom_community" "Community Custom Map"
"SFUI_Lobby_StatusRichPresence_custom_watch" "Watching Custom Map"
"SFUI_Lobby_StatusRichPresence_custom_review" "Replaying Custom Map"
"SFUI_Lobby_StatusRichPresence_gungameprogressive_lobby" "In Arms Race Lobby"
"SFUI_Lobby_StatusRichPresence_gungameprogressive_game" "Playing Arms Race"
"SFUI_Lobby_StatusRichPresence_gungameprogressive_community" "Community Arms Race"
"SFUI_Lobby_StatusRichPresence_gungameprogressive_watch" "Watching Arms Race"
"SFUI_Lobby_StatusRichPresence_gungameprogressive_review" "Replaying Arms Race"
"SFUI_Lobby_StatusRichPresence_scrimcomp2v2_lobby" "In Wingman Lobby"
"SFUI_Lobby_StatusRichPresence_scrimcomp2v2_game" "Playing Wingman"
"SFUI_Lobby_StatusRichPresence_scrimcomp2v2_community" "Community Wingman"
"SFUI_Lobby_StatusRichPresence_scrimcomp2v2_watch" "Watching Wingman"
"SFUI_Lobby_StatusRichPresence_scrimcomp2v2_review" "Replaying Wingman"
"SFUI_Lobby_StatusRichPresence_scrimcomp5v5_lobby" "In Weapons Expert Lobby"
"SFUI_Lobby_StatusRichPresence_scrimcomp5v5_game" "Playing Weapons Expert"
"SFUI_Lobby_StatusRichPresence_scrimcomp5v5_community" "Community Weapons Expert"
"SFUI_Lobby_StatusRichPresence_scrimcomp5v5_watch" "Watching Weapons Expert"
"SFUI_Lobby_StatusRichPresence_scrimcomp5v5_review" "Replaying Weapons Expert"
"SFUI_Lobby_StatusRichPresence_skirmish_lobby" "In War Games Lobby"
"SFUI_Lobby_StatusRichPresence_skirmish_game" "Playing War Games"
"SFUI_Lobby_StatusRichPresence_skirmish_community" "Community War Games"
"SFUI_Lobby_StatusRichPresence_skirmish_watch" "Watching War Games"
"SFUI_Lobby_StatusRichPresence_skirmish_review" "Replaying War Games"
"SFUI_Lobby_StatusRichPresence_gungametrbomb_lobby" "In Demolition Lobby"
"SFUI_Lobby_StatusRichPresence_gungametrbomb_game" "Playing Demolition"
"SFUI_Lobby_StatusRichPresence_gungametrbomb_community" "Community Demolition"
"SFUI_Lobby_StatusRichPresence_gungametrbomb_watch" "Watching Demolition"
"SFUI_Lobby_StatusRichPresence_gungametrbomb_review" "Replaying Demolition"
"SFUI_Lobby_StatusRichPresence_deathmatch_lobby" "In Deathmatch Lobby"
"SFUI_Lobby_StatusRichPresence_deathmatch_game" "Playing Deathmatch"
"SFUI_Lobby_StatusRichPresence_deathmatch_community" "Community Deathmatch"
"SFUI_Lobby_StatusRichPresence_deathmatch_watch" "Watching Deathmatch"
"SFUI_Lobby_StatusRichPresence_deathmatch_review" "Replaying Deathmatch"
"SFUI_Lobby_StatusRichPresence_training_game" "Playing Weapons Course"
"SFUI_Lobby_StatusRichPresence_survival_lobby" "In Danger Zone Lobby"
"SFUI_Lobby_StatusRichPresence_survival_game" "Playing Danger Zone"
"SFUI_Lobby_StatusRichPresence_survival_watch" "Watching Danger Zone"
"SFUI_Lobby_StatusRichPresence_survival_review" "Replaying Danger Zone"
"SFUI_Lobby_StatusRichPresence_survival_community" "Community Danger Zone"
//====================================
// CREDITS
//====================================
"GameUI_Credits_Gamename" "Classic Offensive"
"GameUI_Credits_Social_Twitter" "https://x.com/csco_dev"
"GameUI_Credits_Social_Twitter_Tooltip" "Visit our Twitter account"
"GameUI_Credits_Social_Youtube" "https://www.youtube.com/@ClassicOffensive"
"GameUI_Credits_Social_Youtube_Tooltip" "Visit our YouTube channel"
"GameUI_Credits_Social_Discord" "https://discord.com/invite/HRWRv7c"
"GameUI_Credits_Social_Discord_Tooltip" "Visit our Discord server"
"GameUI_Credits_Social_Moddb" "https://www.moddb.com/mods/counter-strike-classic-offensive"
"GameUI_Credits_Social_Moddb_Tooltip" "Visit our Moddb page"
"settings_credits" "Credits"
"GameUI_Credits_Gameplay" "Gameplay"
"GameUI_Credits_Maps" "Maps"
"GameUI_Credits_Sounds" "Sounds"
"GameUI_Credits_2dArt" "2D Art"
"GameUI_Credits_WeaponModels" "Weapon Models"
"GameUI_Credits_Contributors" "Contributors"
"GameUI_Credits_Thanks" "Special Thanks"
"GameUI_Credits_StudioContributions" "Studio Contributions"
"Credits_Bez" "Bot reworks"
"Credits_Sloth" "Gameplay balance and edits"
"Credits_ZooL" "Lead dev, scripting, animations, ui edits"
"Credits_Quoting" "Train, Nuke first iteration, Poolday, Iceworld"
"Credits_Squink" "Various crates"
"Credits_Anti" "Dual Elites"
"Credits_Puffin" "Dust2 concept arts, Leet texture edits"
"Credits_Whale" "Train and Nuke concept arts"
"Credits_Grillus" "Train research"
"Credits_Dolmo" "Train interior tweaking"
"Credits_Ynel" "Nuke secret layout"
"Credits_Jackt" "Prodigy ideas"
"Credits_Mzk" "M4A1 and C4 animation research"
"Credits_Xdshot" "CS weapon animation ports"
"Credits_Rurre" "Early VScript gamemodes"
"Credits_Millenia" "Deagle materials from CS20 Workshop skin"
"Credits_Voidk" "Nuke ramp and secret"
"Credits_Idea" "Main theme"
"Credits_Albany" "CS death animation ports"
"Credits_HGrunt" "CS:GO Backalley remake"
"Credits_FranzJ" "Nuke Review"
"Credits_ESCalation" "Nuke, Backalley"
"Credits_Reviewer" "Mod Review"
"Credits_Sounders" "Help with sound origin and remake"
"Credits_D2old" "Dust2 concept"
"Credits_Patches" "CS:GO mod support fixes"
"Credits_Dustfade" "Provided us the use of their LAW RPG model"
"Credits_Crowbar" "Generously provided Black Mesa's assets"
//====================================
// CS:GO MOMENTS
//====================================
"matchdraft_phase_action_wait" "-"
"DemoPlayback_Restart" "-"
"DemoPlayback_Back" "-"
"DemoPlayback_Pause" "-"
"DemoPlayback_Slow" "-"
"DemoPlayback_Play" "-"
"DemoPlayback_Fast" "-"
"DemoPlayback_Next" "-"
"Panorama_CSGO_Spray_Cursor_Hint" "-"
"GenericConfirmText_Label" "-"
}
}